♦How to Use & FAQ
How to register your stats, plus information on frequently asked questions and game specifications.
📘 How to Use (Registering Stats)
Add a character on My Page, select it, and enter the stats shown on the game screen to find its growth rates.
🧭 Registration Steps
- Add a character
From "New Registration" on My Page ("Status Input" in the menu), add a character you own. Set its IVs, BP, and Fortitude at this point. - Open the input screen
On My Page, press "Update Stats" on the card of the character you added to go to the input screen. - Copy your stats
Copy the stats shown on the game screen into the rows of the levels you want to record. You do not need to fill in every level. See the sample below for how to fill it in. - Press "▶ Register & Aggregate"
Analysis works once at least two levels are entered. The results table shows the growth rate, BP prediction, IV chance, and confidence. - Add more as you level up
Open the input screen from the same character's "Update Stats", add the new levels, and register again. The growth rate candidates narrow down and the confidence goes up.
* To just try the calculation without logging in, use "Demo Prediction" (nothing is saved).
🖊️ What to enter where on the input screen
| Lv | STR | IQ | PIE | VIT | DEX | SPD | LUK |
|---|---|---|---|---|---|---|---|
| ▶1 | 12 | 9 | 8 | 13 | 10 | 11 | 7 |
| 2▶5 | 121 | 11 | 10 | 17 | 12 | 14 | 9 |
| 3Bond Lv Select | None | Lv2 | None | None | None | None | - |
| 4Other | 5 | - | - | - | - | - | - |
| 5Details | No Grade ▾Note (optional) | ||||||
| ▶10 | 26 | 14 | 12 | 21 | 15 | 17 | 11 |
* This is a sample (the numbers are made up). Click a level number to open and close the level details, just like the real screen.
- 1Stat cells:Enter the number shown on the game screen at that level as is. This is the total, including increases from equipment, Bonds, and passives.
- 2Level number (▶):Click it to open the details of that level (③–⑤). Click it again to close them.
- 3Bond Lv Select:When a Trait Bondmate raises the stat, select the Bond level at that point (Luck cannot have a Bond).
- 4Other:Enter the amount added by weapons, armor, passive skills, and so on. Once entered, the same value is filled into the levels below automatically, so update it at the level where you changed equipment.
- 5Details (Grade & Note):Select the Grade at that level. After a Job Change or a Grade-up, set it to the actual Grade here. You can write any note you like.
- 6Evaluation Talent:When ON, you can enter values for each Bond Lv side by side, and green frames show "at which level recording with a Bond will narrow down the growth rate next".
- 7Swapping DEX and SPD:You can match the column order to the game screen. This prevents mix-ups when copying.
- 8▶ Register & Aggregate:Saves and analyzes in one step. The results appear in "Analysis Results" above the table.
⚠️ Rules for the numbers you enter
- In each cell, enter the total value shown on the game screen (including equipment and Bonds). You do not need to subtract anything yourself.
- Enter the amount added by equipment or Bonds in the level details opened by clicking the level number. Bonds go in ③ "Bond Lv Select", and equipment and passives go in ④ "Other".
STR on the screen is 21, of which +5 comes from a sword → enter 21 in the STR cell and 5 in Other.
IQ has Bond Lv2 → keep the on-screen number in the IQ cell and set Bond Lv Select to Lv2.
✅ Things to watch when copying
- Copy the Lv1 numbers from the actual game screen, not from a strategy site (they include the IV +1).
- Do not confuse your initial BP with the IV +1.
- Do not confuse 'No IV' with 'Hidden IV'.
- Watch the order of DEX and SPD (you can swap them with ⑦).
- After a Job Change or a Grade-up, set the Grade with ⑤.
- Do not forget the amounts added by Bonds or equipment (③, ④). Luck increases from things like the Fairy's 'Warding Gift' are especially easy to miss.
- Finally, check for typos.
For how much to enter, see "How many stats should I enter?" and for merged characters, see the Merge procedure for details. If the calculation does not work well, also check the FAQ below.
♦Frequently Asked Questions (FAQ)
⚠️ Q. Cannot predict / Confidence is F! (Common Input Errors)
When prediction results cannot be calculated or the confidence is extremely low, it is almost always due to a contradiction between the entered stat values and the system's assumptions.
Please check for common input errors such as the following:
1. Forgetting to set Grade after Job Change
After a job change, the Grade may not match the site's settings.
In that case, be sure to manually select the actual Grade at that specific level.
2. Reversing DEX and SPD inputs
Depending on the in-game screen, the display order of 'DEX' and 'SPD' changes, leading to frequent errors where they are entered backwards.
You can match the usual in-game screen order by using the order switch button (DEX ↔ SPD) above the table.
3. Forgetting to register Bond Level
Stat increases due to raising Trait Bondmantes are calculated separately from normal level-up growth.
When a Bond level increases, manually change the Bond level from the settings panel that expands when you click the level number.
4. Other Common Causes
- Incorrect Initial Value (Lv1 Stats)
If you entered initial values from a wiki without checking your actual game screen, the '+1' Type (IV) bonus might not be accounted for. - Incorrect Initial Value (BP Settings)
You may be confusing the +1 from IV with BP allocation. - Incorrect Initial Value (IV Settings)
You might be confusing 'No IV' with 'Hidden Type'. - Not entering equipment or passive bonuses in "Other"
Enter the total value shown on the game screen in each cell, and enter the amount added by weapons, armor, or passive skills in "Other" in the level details (click the level number to open them). (* Pay special attention to Luck increases from things like the Fairy's 'Warding Gift') - Simple Input Error
Please double-check for any typos in the numbers.
📊 Q. How many stats should I enter?
To accurately identify the growth rate, both the 'interval of recorded levels' and the 'span from the starting level to the final level' are important.
📝 When entered frequently
For example, if you input every single level from Lv1 to Lv20, you can often identify the growth rate for about half of the stats, but it is rare to identify all of them.
However, if you utilize the 'Evaluation Talent' feature on the input screen and prepare 'Trait Bondmate' of Level 4 and Level 5, the chances of fully identifying the growth rate before reaching Level 20 become much higher.
🚀 When skipping large gaps
Conversely, even if you only input twice, like 'Lv1 and Lv70', you might be able to identify the growth rate. However, since it may be impossible to determine the Type (IV), it is recommended to input other levels as well.
* If the number of inputted levels is 4 or less, the Confidence rating is lowered by 2 ranks as a penalty.
🧬 Q. How do I perform a Merge?
- First, register the 'Base' and 'Material' separately as new entries to prepare them.
(* If you don't have the stat data for the base or material, it is fine to register them leaving the values blank and then Merge them.) - On the My Page, click the style tag such as Normal on the base character's card.
- Select the material from the 'Execute Merge' dropdown.
After execution, a 'Merged Unit' is created, and the initial settings (BP reallocation / Tag setting) will automatically open.
* The original two units will move to 'Past Records' at the bottom of the My Page.
* The Merge can be undone later.
⚠️ Note on entering stats after Merging
For the Merged unit, please be sure to enter ONLY the 'stats confirmed in-game after the Merge'.
Do not enter stats for levels that cannot be confirmed in the game.
Lv1 stats after Merging normally cannot be checked, but once Total Mastery is Lv10 or higher, the BP reallocation screen shows the Lv1 stats at the current Grade. When entering them, set the Grade of the Lv1 row to the Grade at the time you viewed that screen.
📈 Q. What happens to the growth rate after Merging?
the higher growth rate between the base and the material is inherited.
(* This is an estimation based on volunteer verification and is not completely confirmed as an official specification)