♦Frequently Asked Questions (FAQ)
We have compiled information on frequently asked questions and game specifications.
⚠️ Q. Cannot predict / Confidence is F! (Common Input Errors)
When prediction results cannot be calculated or the confidence is extremely low, it is almost always due to a contradiction between the entered stat values and the system's assumptions.
Please check for common input errors such as the following:
1. Forgetting to set Grade after Job Change
After a job change, the Grade may not match the site's settings.
In that case, be sure to manually select the actual Grade at that specific level.
2. Reversing DEX and SPD inputs
Depending on the in-game screen, the display order of 'DEX' and 'SPD' changes, leading to frequent errors where they are entered backwards.
You can match the usual in-game screen order by using the order switch button (DEX ↔ SPD) above the table.
3. Forgetting to register Bond Level
Stat increases due to raising Trait Bondmantes are calculated separately from normal level-up growth.
When a Bond level increases, manually change the Bond level from the settings panel that expands when you click the level number.
4. Other Common Causes
- Incorrect Initial Value (Lv1 Stats)
If you entered initial values from a wiki without checking your actual game screen, the '+1' Type (IV) bonus might not be accounted for. - Incorrect Initial Value (BP Settings)
You may be confusing the +1 from IV with BP allocation. - Incorrect Initial Value (IV Settings)
You might be confusing 'No IV' with 'Hidden Type'. - Including equipment stats in the input
Please enter base stats excluding effects from weapons, armor, or passive skills. (* Pay special attention to Luck increases from things like the Fairy's 'Warding Gift') - Simple Input Error
Please double-check for any typos in the numbers.
📊 Q. How many stats should I enter?
To accurately identify the growth rate, both the 'interval of recorded levels' and the 'span from the starting level to the final level' are important.
📝 When entered frequently
For example, if you input every single level from Lv1 to Lv20, you can often identify the growth rate for about half of the stats, but it is rare to identify all of them.
However, if you utilize the 'Evaluation Talent' feature on the input screen and prepare 'Trait Bondmate' of Level 4 and Level 5, the chances of fully identifying the growth rate before reaching Level 20 become much higher.
🚀 When skipping large gaps
Conversely, even if you only input twice, like 'Lv1 and Lv70', you might be able to identify the growth rate. However, since it may be impossible to determine the Type (IV), it is recommended to input other levels as well.
* If the number of inputted levels is 4 or less, the Confidence rating is lowered by 2 ranks as a penalty.
🧬 Q. How do I perform a Merge?
- First, register the 'Base' and 'Material' separately as new entries to prepare them.
(* If you don't have the stat data for the base or material, it is fine to register them leaving the values blank and then Merge them.) - On the My Page, click the style tag such as Normal on the base character's card.
- Select the material from the 'Execute Merge' dropdown.
After execution, a 'Merged Unit' is created, and the initial settings (BP reallocation / Tag setting) will automatically open.
* The original two units will move to 'Past Records' at the bottom of the My Page.
* The Merge can be undone later.
⚠️ Note on entering stats after Merging
For the Merged unit, please be sure to enter ONLY the 'stats confirmed in-game after the Merge'.
Do not enter stats for levels that cannot be confirmed in the game.
For example, unless both the base and material were Lv1, you cannot confirm the Lv1 stats after Merging.
📈 Q. What happens to the growth rate after Merging?
the higher growth rate between the base and the material is inherited.
(* This is an estimation based on volunteer verification and is not completely confirmed as an official specification)